University Case Study

With Trinity College Dublin

Using games to help engage audiences in sustainability basics is novel, and as such it is very important that we document the use cases to help improve our offering, whether it’s to improve the engagement numbers, the learning or the fun, because if it’s not fun, what’s the point?

In May 2023, we first piloted our Waste-Management game for one week with students and staff at Trinity College Dublin. With their permission, we compiled a case-study detailing our findings.

To find out more about how we achieved 160 hours of engagement around “what goes in what bin” in order to help with waste-segregation on campus, download our Case Study for free!